Voxel Space Terrain
Voxel Space Terrain Renderer made in Unity based on these:
https://github.com/s-macke/VoxelSpace
https://github.com/wenright/VoxelSpace-GP
Surprisingly in the browser to me the shader performs worse than the script, but when downloaded the shader performs much better.
Script draws to a Texture2D and it is made a sprite with Sprite.Create and that is put in an Image on the Canvas.
Shader is using an Image Effect Shader with Graphics.Blit on the Camera.
The map is from Comanche: Maximum Overkill by NovaLogic and it can't be changed. Their later game Delta Force used similar rendering too.
Terep1 by Nagymáthé Dénes (A previous version of Terep2 or Deformers) used the same map as this.
Leave a comment
Log in with itch.io to leave a comment.